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UC Davis Center for Integrated Computing and STEM Education (C-STEM) --- Research and Outreach
Home > Teachers & Administrators > C-STEM Symposium > 2021 > Breakout Sessions

Breakout Sessions

All breakout sessions are tentative and still subject to change. Last updated 2/1/2021.


Session

Session Title and Description

Focus

 

Session 2       9:00 am – 9:50 am PST

 
2A

Hands-on: Getting Started with Coding and Robotics for Teaching CS/STEAM and Math for the Absolute Beginner

Facilitator: Jeff Hescox, C-STEM Program Manager, UC Davis C-STEM

Learn how to get started with C-STEM coding and robotics from the very beginning. This session will cover an overview of the C-STEM program and provide first-hand experience on getting started on your own computer. Experience how easy it is to set up and how fun it can be to learn through coding and robotics.

E

M

H

B

2B

Hands-on: Arduino for Electronics, Physical Computing, and Sensor-Based Robotics

Facilitator: Dr. Larry Lagerstrom, Chief Academic Officer, Barobo, Inc.

Arduino is the most popular Do-It-Yourself (DIY) platform for simple electronics and robotics. This session will explore Arduino and how it can be used to teach students math, science, engineering, and technology with simple circuitry, creative problem solving, and physical computing.

E

M

H

B

2C

C-STEM Program: IHE/K-12/Industry Partnership on Transforming Math and CS Education with 13-Years Hands-on Coding and Robotics

Presenters:
Dr. Harry Cheng, Professor and C-STEM Center Director
Dr. Kenneth Wagner, Assistant Superintendent of Educational Services, Redlands Unified School District
Shauna Hawes
, Technology Teacher, East Bay CUE (EBCUE) President, Valley View Middle School

C-STEM provides K-12 students with 13 years of hands-on integrated math and computer science education in compliance with both Common Core Math and CS Standards. Join this panel session to learn the strategies to integrate programming and robotics into K-12 CS, STEAM, and CTE curriculum to close the math achievement gap with C-STEM. You will also learn about the C-STEM RoboPlay Competition and GIRL/GIRL+ Summer Camps. Learn from experienced teachers and administrators on how to design integrated STEM pathways into their master schedule for students to find success. What are some strategies to ensure sustainability of STEM pathways at your school site and how can local funding be used for implementation of the C-STEM program? How can STEM programs help leverage student success for ALL students? Join this session for a candid discussion on implementing STEM programs in your school.

A

E

M

H

 

 

Session 3      10:00 am – 10:50 am PST

 
3A

Hands-on: Teaching K-5 Mathematics with Robotics

Presenters: 
Teresa Magpayo Castro, TOSA, Hacienda La Puente USD
Ricardo Recinos, PreK-12 Technology TOSA, Hacienda La Puente USD
Catharine Ouellette, 2rd Grade Teacher, Lassalette Elementary School, Hacienda La Puente USD

Participants will be guided through hands-on examples using coding and robotics to teach grades K-5 math. Participants will discover how coding and robotics directly support students’ math, critical thinking, and problem solving skills in a unique, engaging way. Try our hands-on approach to counting numbers, adding, subtracting, recognizing mathematical constructs, 2 and 3 dimensional geometry, etc. This session will also explore how C-STEM is currently being used in grades K-5 classes.

 

E

B

3B

Hands-on: Teaching Secondary CS/STEAM with Robotics

Facilitator: Brian Carnes, Computer Science Teacher, Desert Ridge Academy, Desert Sands Unified School District

The CS/STEAM with Robotics curriculum motivates and engages students in learning fundamentals of computer science (CS), science, technology, engineering, art, and mathematics (STEAM) by using hands-on interactive robotics lessons and activities with virtual and/or hardware robots.

M

H

B

3C

Counseling for Students to Succeed in STEM

Moderator:
Deepika Srivastava, STEAM & Innovation Coordinator, Redlands Unified School District

This session will give counselors a brief introduction to coding, robotics, and computer science and show how these hands-on activities are related to core academic programs of math and science. Join this session to learn how to advise students to take C-STEM related courses.

A

E

M

H

 

Session 4      11:00 am – 11:50 am PST

 
4A

Hands-on: Teaching K-5 CS/STEAM with Robotics

Facilitator: Margaret Elliott, C-Stem Teacher, Foothill Middle School, Mt. Diablo Unified School District

Participants will be guided through hands-on examples to teach grades K-5 CS/STEAM with Robotics. Participants will discover how coding and robotics directly support students’ critical thinking and problem solving skills. The CS/STEAM with Robotics curriculum motivates and engages students in learning fundamentals of computer science (CS), science, technology, engineering, art, and mathematics (STEAM) by using hands-on interactive robotics lessons and activities with virtual and/or hardware robots.

E

B

4B

Hands-on: Teaching Secondary Mathematics with Robotics

Facilitator: Jeff Hescox, C-STEM Program Manager, UC Davis C-STEM

An experienced C-STEM teacher will guide participants through hands-on examples using coding and robotics to teach secondary math. Participants will discover how coding and robotics directly support students’ math, critical thinking, and problem solving skills in a unique, engaging way. This session will also explore how C-STEM is currently being used in secondary school math classes.

 

M

H

B

4C

Teaching & Learning with C-STEM and How It Relates to Math Standards and Standards of Mathematical Practices (the same as  6C)

Presenters:
Dr. Harry Cheng, Professor and C-STEM Center Director
Kristen Sandler, Coordinator of Secondary Mathematics, Fontana USD

The C-STEM Math-ICT Curriculum explores mathematical concepts in the Common Core State Standards through practical applications with hands-on computing, engineering, and robotics activities. The hands-on computing, engineering, and robotics activities help students make meaningful connections between abstract math concepts and real-life applications. Join this session for demonstration of how coding and robotics can be used to teach CCSS Math Standards and Standards of Mathematics Practices at different grade levels. Learn how the C-STEM Math curriculum can be implemented as both regular and supplementary courses, and how its engagement with students has a great impact.

A

E

M

H

 

Session 5     1:00 pm – 1:50 pm PST

 
5A

Hands-on: Creating Your Own Lessons and Activities in RoboBlockly

Facilitator: Dr. Larry Lagerstrom, Chief Academic Officer, Barobo, Inc.

Ever thought about creating your own lessons and activities with coding and robotics? This hands-on session shows how teachers can easily design their own lessons and activities for their students. Teachers can start from scratch or remix existing activities to meet their students’ needs. This session will put the teacher behind the scenes and allow them to be their own developer.

M

H

B

5B

Hands-on: Integrating Art (Drawing, Image, Animation, Music) into Math Education

Facilitator: Jeff Hescox, C-STEM Program Manager, UC Davis C-STEM

This session shows how the C-STEM program integrates Art into STEAM education by giving students the opportunity to explore their artistic and creative talents through activity resources for music, drawing and animating with coding, programming hardware robots to play melodies, learning math with a piano, and generating a gallery of graphics.

E

M

H

B

5C

Strategy, Pedagogy, and Experience on Teaching Math/CS/STEAM with Coding and Robotics

Moderator:
Julie Swan, Director of Secondary Education, Redlands Unified School District

Presenters:
Greg Miller, 3rd Grade Teacher, McPherson K-8 Magnet School, Orange USD
Sam Higbee, 6th grade Math Teacher, Orange Grove Middle School, Hacienda La Puente  USD 
Hilary Tinnesand, LAP Math Teacher, John Sager Middle School, College Place Public Schools, WA

In this discussion, experienced educators will discuss strategies and pedagogy as they relate to interdisciplinary learning. By utilizing project-based learning, teachers can facilitate learning on a holistic level for students while meeting subject-based standards. Join this session to learn how to teach Math/CS/STEAM with coding and robotics.

A

E

M

H

 

Session 6      2:00 pm – 2:50 pm PST

 
6A

Hands-on: Creating Animations in RoboBlockly

Facilitator: Allen Thoe, High School Math and CS Teacher, Redlands Unified School District

Ever wonder how animation works? In this hands-on session, learn how your students can allow their creativity to drive their learning by animating. RoboBlockly allows for students and teachers to easily create stories with animations, characters, backdrops, and movement. Start creating your first animation while learning how to code.

E

M

H

B

6B

Hands-on: Introduction to C-STEM Studio, RoboSim, and Coding in Ch/C/C++

Facilitator: Jeff Hescox, C-STEM Program Manager, UC Davis C-STEM

In this hands-on session, participants will experience C-STEM Studio, a user-friendly platform for learning STEM in C using a user friendly C/C++ interpreter Ch. C-STEM Studio is integrated with innovative educational computing and robotics technologies for learning STEM subjects. Participants will be introduced to RoboSim, a robot simulation environment for programming Linkbots.

E

M

H

B

6C

Teaching & Learning with C-STEM and How It Relates to Math Standards and Standards of Mathematical Practices (the same as 4C)

Presenters:
Dr. Harry Cheng, Professor and C-STEM Center Director
Kristen Sandler, Coordinator of Secondary Mathematics, Fontana USD

How can C-STEM robotics and computer science enhance the teaching of mathematics? Join this session to learn more about how standards of mathematical practice are embedded in the C-STEM Curriculum. Learn how hands-on robotics allows for students to be engaged in interdisciplinary learning while excelling in Common Core math standards.

A
Legend
E Appropriate for Elementary School Teachers
M Appropriate for Middle School Teachers
H Appropriate for High School Teachers
A Appropriate for Administrators
B BYOD – Bring your own Device (Windows XP or higher or MAC OS 10.7.5 or higher unless specified or Chromebook)